This is the first time I participate on a Jam, or use itch.io at all, so bear with me

Working with the voted limitations of "as small as possible", I chose to:

  • Work with pico 8 
    • both the resolution is smaller than the original game boy, at 128x128, and the "cartridge" file itself is under 70kb
  • Use limited field of view for the player

The costrains led me to a submarine game, where you have to navigate as deep as possible to evade enemy sonar, while using your own (keyboard "Z" key, or Pico-8 "O" button) to avoid crashing at the ocean bottom, until you reach your base. Getting caught in their sonar will prompt them to fire torpedos at you, that can be evaded if you move away at the last second.

Disclamaier for transparency: AI (Chat GPT) was used for this project.

What it was used for:

  • Syntax checks
  • Code reviews (missing "end" statements, mispeled variable names)
  • Code snippet generation (up to ~10 lines) , whenever I was lazy to look documentation up or do math

What it was NOT used for:

  • Art (really...)
  • Mass regeneration of code
  • Ideas for game design or mechanics

Download

Download
sub_escape.p8 67 kB
Download
sub_escape_v3.zip 502 kB
Download
sub_escape_linux.zip 745 kB
Download
sub_escape_osx.zip 7.3 MB
Download
sub_escape_raspi.zip 2.1 MB
Download
sub_escape_windows.zip 984 kB

Install instructions

The original file can be played in the following manner:

  1. Download the attached .p8 file 
  2. Go to https://www.pico-8-edu.com/
  3. Enter "LOAD" at the prompt
  4. select the file
  5. Enter "RUN" at the prompt

-----------------------------------------------------

The method above was me being a noob - I was aware it's possible to export .exe and such from pico. The original game was uploaded also in this manner in the zip files for different OS's.

-----------------------------------------------------

The embeded file was uploaded 2 days after deadline with some fixes.


Leave a comment

Log in with itch.io to leave a comment.