Sub escape
This is the first time I participate on a Jam, or use itch.io at all, so bear with me
Working with the voted limitations of "as small as possible", I chose to:
- Work with pico 8
- both the resolution is smaller than the original game boy, at 128x128, and the "cartridge" file itself is under 70kb
- Use limited field of view for the player
The costrains led me to a submarine game, where you have to navigate as deep as possible to evade enemy sonar, while using your own (keyboard "Z" key, or Pico-8 "O" button) to avoid crashing at the ocean bottom, until you reach your base. Getting caught in their sonar will prompt them to fire torpedos at you, that can be evaded if you move away at the last second.
Disclamaier for transparency: AI (Chat GPT) was used for this project.
What it was used for:
- Syntax checks
- Code reviews (missing "end" statements, mispeled variable names)
- Code snippet generation (up to ~10 lines) , whenever I was lazy to look documentation up or do math
What it was NOT used for:
- Art (really...)
- Mass regeneration of code
- Ideas for game design or mechanics
Download
Install instructions
The original file can be played in the following manner:
- Download the attached .p8 file
- Go to https://www.pico-8-edu.com/
- Enter "LOAD" at the prompt
- select the file
- Enter "RUN" at the prompt
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The method above was me being a noob - I was aware it's possible to export .exe and such from pico. The original game was uploaded also in this manner in the zip files for different OS's.
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The embeded file was uploaded 2 days after deadline with some fixes.
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